I'm currently playing around with 2D graphics in android and have been using a plain old SurfaceView to draw Drawables and Bitmaps to the screen. This has been working alright, but there's a little stutter in the sprite movement, and I'm wondering the feasibility to do a real time (but not terrible fast) game with this.
I know GLSurfaceView exists which uses OpenGL, but I'm curious as to the extent to which this makes a difference. Is a plain SurfaceView hardware accelerated, or do I need to use OpenGL? What type of speed difference could I expect from switching to OpenGL, and how much altering of code would it require to switch (the game logic is all in a separate object that provides an ordered array of drawables to the SurfaceView)?