So I'm currently testing out the UIView animations, and I noticed that the shadows rendered by CALayer (using [view.layer setShadowStuffHere]
) disappear at the start of the animation and reappear at the end of the animation. Is there any way I can keep these shadows and have the shadows animate along with the UIView? I tried using shadows without border paths, but that was a terrible idea, since the frame rate dropped like a rock during the animation, and I didn't get shadows anyways.
The code I'm using right now is below. Initially you see a red view, and when tapped, it'll flip over into a larger blue view. The end result should be something similar to the iPad music app; when an album is selected, it flips over to reveal a view on the backside.
- (void)viewDidLoad {
[super viewDidLoad];
UITapGestureRecognizer * tapRec;
// Drop shadow Path creation
CGFloat x1 = 0;
CGFloat y1 = 0;
CGFloat x2 = 100;
CGFloat y2 = 100;
frontBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(frontBorderPath, NULL, x1, y1);
CGPathAddLineToPoint(frontBorderPath, NULL, x2, y1);
CGPathAddLineToPoint(frontBorderPath, NULL, x2, y2);
CGPathAddLineToPoint(frontBorderPath, NULL, x1, y2);
CGPathAddLineToPoint(frontBorderPath, NULL, x1, y1);
x2 = 400;
y2 = 400;
backBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(backBorderPath, NULL, x1, y1);
CGPathAddLineToPoint(backBorderPath, NULL, x2, y1);
CGPathAddLineToPoint(backBorderPath, NULL, x2, y2);
CGPathAddLineToPoint(backBorderPath, NULL, x1, y2);
CGPathAddLineToPoint(backBorderPath, NULL, x1, y1);
containerView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
containerView.clipsToBounds = NO;
[containerView.layer setShadowPath:frontBorderPath];
[containerView.layer setShadowOpacity:1];
[containerView.layer setShadowOffset:CGSizeMake(0,0)];
[containerView.layer setShadowRadius:3];
[containerView.layer setShouldRasterize:NO];
[self.view addSubview:containerView];
tapRec = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(frontTap)] autorelease];
frontView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
frontView.backgroundColor = [UIColor redColor];
[frontView addGestureRecognizer:tapRec];
[containerView addSubview:frontView];
tapRec = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(backTap)] autorelease];
backView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 400, 400)];
backView.backgroundColor = [UIColor blueColor];
[backView addGestureRecognizer:tapRec];
}
- (void)frontTap{
NSLog(@"fronttap");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.7];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:containerView cache:YES];
[frontView removeFromSuperview];
[containerView addSubview:backView];
containerView.frame = CGRectMake(100, 100, 400, 400);
[containerView.layer setShadowPath:backBorderPath];
[UIView commitAnimations];
}
- (void)backTap{
NSLog(@"backtap");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.7];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:containerView cache:YES];
[backView removeFromSuperview];
[containerView addSubview:frontView];
containerView.frame = CGRectMake(100, 100, 100, 100);
[containerView.layer setShadowPath:frontBorderPath];
[UIView commitAnimations];
}