What languages or libraries will I need in order to write a cross-platform game? Can I just build one game that will work on all platforms, or must I recompile for each platform?
views:
167answers:
7So i must re-compile right?
Snoob
2010-08-04 13:04:11
On each platform? Generally yes, or look into cross-compilation.
Kurt
2010-08-04 13:05:47
@Kurt Cross-compilation involves recompiling.
Axel
2010-08-04 13:12:55
Thanks, i knew what i need to learn (bad grammar lol)
Snoob
2010-08-04 13:26:55
+1
A:
Ultimately an web based game, as all platforms allow browsing internet, if you need somethign more powerfull i would go for Java, and if you really want a powerful lgame (3d engine etc) C++.
LnDCobra
2010-08-04 13:04:58
+6
A:
For a simple game, Python with Pygame.
For a large-scale or performance-intensive game, C++ is the most popular choice.
Justin Ardini
2010-08-04 13:05:10
+2
A:
Well, that really depends what kind of game you want to write. You could use C++ and reompile or Java in what you can write 3d accelerated games as well. You could make it a Flash game that runs in the browser and so on.
Tim Büthe
2010-08-04 13:06:58
+2
A:
Java + JOGL (OpenGL bindings) or Java3D. Quake has been ported to this combination. see http://jogamp.org/
Emyr
2010-08-04 13:07:19
+1
A:
Have a look at PuppyGames - they make some very cool arcade games in JavaWebStart.
Rich
2010-08-04 14:33:12