I'm writing a Windows CE application, and I want to play a sound (a short wav file) when something happens. Since this sound will be played often, my first instinct was to load the wav file into a memory stream and reuse that stream instead of reading the file every time.
But then it occured to me that these Windows Mobile devices only have one kind of memory, which is used both for data storage (= the file system) as well as for program memory; there's even a nice slider in the control panel which you can use to delegate memory to either storage or program execution. So, theoretically, reading a file from the file system (or some value from a SQL Server CE database) should take (almost) the same amount of time as reading this value from some in-memory object, right?
Is this assumption correct (i.e., in-memory caching on application level doesn't make sense here) or did I miss something? For simplicity, let's assume that only the internal memory of the device is used (no memory card).