I've been working on a graph traversal algorithm over a simple network and I'd like to run it using multiprocessing since it it going to require a lot of I/O bounded calls when I scale it over the full network. The simple version runs pretty fast:
already_seen = {}
already_seen_get = already_seen.get
GH_add_node = GH.add_node
GH_add_edge = GH.add_edge
GH_has_node = GH.has_node
GH_has_edge = GH.has_edge
def graph_user(user, depth=0):
logger.debug("Searching for %s", user)
logger.debug("At depth %d", depth)
users_to_read = followers = following = []
if already_seen_get(user):
logging.debug("Already seen %s", user)
return None
result = [x.value for x in list(view[user])]
if result:
result = result[0]
following = result['following']
followers = result['followers']
users_to_read = set().union(following, followers)
if not GH_has_node(user):
logger.debug("Adding %s to graph", user)
GH_add_node(user)
for follower in users_to_read:
if not GH_has_node(follower):
GH_add_node(follower)
logger.debug("Adding %s to graph", follower)
if depth < max_depth:
graph_user(follower, depth + 1)
if GH_has_edge(follower, user):
GH[follower][user]['weight'] += 1
else:
GH_add_edge(user, follower, {'weight': 1})
Its actually significantly faster than my multiprocessing version:
to_write = Queue()
to_read = Queue()
to_edge = Queue()
already_seen = Queue()
def fetch_user():
seen = {}
read_get = to_read.get
read_put = to_read.put
write_put = to_write.put
edge_put = to_edge.put
seen_get = seen.get
while True:
try:
logging.debug("Begging for a user")
user = read_get(timeout=1)
if seen_get(user):
continue
logging.debug("Adding %s", user)
seen[user] = True
result = [x.value for x in list(view[user])]
write_put(user, timeout=1)
if result:
result = result.pop()
logging.debug("Got user %s and result %s", user, result)
following = result['following']
followers = result['followers']
users_to_read = list(set().union(following, followers))
[edge_put((user, x, {'weight': 1})) for x in users_to_read]
[read_put(y, timeout=1) for y in users_to_read if not seen_get(y)]
except Empty:
logging.debug("Fetches complete")
return
def write_node():
users = []
users_app = users.append
write_get = to_write.get
while True:
try:
user = write_get(timeout=1)
logging.debug("Writing user %s", user)
users_app(user)
except Empty:
logging.debug("Users complete")
return users
def write_edge():
edges = []
edges_app = edges.append
edge_get = to_edge.get
while True:
try:
edge = edge_get(timeout=1)
logging.debug("Writing edge %s", edge)
edges_app(edge)
except Empty:
logging.debug("Edges Complete")
return edges
if __name__ == '__main__':
pool = Pool(processes=1)
to_read.put(me)
pool.apply_async(fetch_user)
users = pool.apply_async(write_node)
edges = pool.apply_async(write_edge)
GH.add_weighted_edges_from(edges.get())
GH.add_nodes_from(users.get())
pool.close()
pool.join()
What I can't figure out is why the single process version is so much faster. In theory, the multiprocessing version should be writing and reading simultaneously. I suspect there is lock contention on the queues and that is the cause of the slow down but I don't really have any evidence of that. When I scale the number of fetch_user processes it seems to run faster, but then I have issues with synchronizing the data seen across them. So some thoughts I've had are
- Is this even a good application for multiprocessing? I was originally using it because I wanted to be able to fetch from the db in parallell.
- How can I avoid resource contention when reading and writing from the same queue?
- Did I miss some obvious caveat for the design?
- What can I do to share a lookup table between the readers so I don't keep fetching the same user twice?
- When increasing the number of fetching processes they writers eventually lock. It looks like the write queue is not being written to, but the read queue is full. Is there a better way to handle this situation than with timeouts and exception handling?