Yes. operator() is called the "function call" operator, and allows an object to be usable as if it were a function. Such a class is called a "functor".
A common pattern is to make functors that compare two things for equality or relations, for use in anything requiring a comparison predicate. (This one could be usable in an std::map, for example. It would have a member likecmp_decr_int2 compare; and then it could compare the relation between two things with: if (compare(x, y)) /* x is less than y, by some metric */)
This particular struct orders two peak2's by comparing their int2 members. It could be better written as:
struct cmp_decr_int2
{
// note const! vvvvv
bool operator() (peak2 a, peak2 b) const
{
return a.int2 > b.int2;
}
};
The function should be const because it does not need to change any members (there are none to change.) const-correctness is important.*
In many cases these functors are used in contexts where the arguments themselves are const, so you should either take the arguments by value as in the example or by constant reference.
You should prefer to pass types by const-reference over by-value, except when that type is fundamental (float, unsigned int, double, etc.) or smaller than a void*. In most cases, then, you will pass by const-reference:
struct cmp_decr_int2
{
// note const&: vvvvv v vvvvv v vvvvv
bool operator() (const peak2 & a, const peak2 & b) const
{
return a.int2 > b.int2;
}
};
*If this were used as a predicate in a std::map, for example, without const the map wouldn't be able to compare two things while within a const function.