I have an AnimationManager class which cycles through UIImages to create a 14 frame animation. The application runs out of memory when the animations are played over and over. It was my understanding that I should not release UIImage. I do however, release the array containing the images.
What can I do to reduce the memory used by the animations?
There are four separate animations, the largest animation has a collection of images equal to 6 MB. The smallest collection of images is 1.5 mb.