Hello.
I'm looking for a simple way to draw 3D text on QGLWidget without using FTGL, FreeType, "render to texture" or framebuffer objects, i.e. using documented Qt 4 functions only, no additional libraries.
Ideas?
P.S. "3D text" means that letters are flat and have zero thickness, but can be rotated in 3D space. Think about "Star wars opening crawl" - flat letters positioned in 3D space. ALso, I already to know that I can write my text rendering class that would render glyphs onto texture, etc. I'm looking for simple a way to do the same thing using standard Qt 4 functions. For example, QPainter probably have access to all required data internally.