I'm having problem at mipmapping the textures on different hardware. I use the following code:
char *exts = (char *)glGetString(GL_EXTENSIONS);
if(strstr(exts, "SGIS_generate_mipmap") == NULL){
// use gluBuild2DMipmaps()
}else{
// use GL_GENERATE_MIPMAP
}
But on some cards it says GL_GENERATE_MIPMAP is supported when its not, thus the gfx card is trying to read memory from where the mipamp is supposed to be, thus the card renders other textures to those miplevels.
I tried glGenerateMipmapEXT(GL_TEXTURE_2D) but it makes all my textures white, i enabled GL_TEXTURE_2D before using that function (as it was told to).
I could as well just use gluBuild2DMipmaps() for everyone, since it works. But i dont want to make new cards load 10x slower because theres 2 users who have really old cards.
So how do you choose mipmap method correctly?