I'm writing software for a new hardware device which I want any kind of new third-party application to be able to access if they want to.
The software will be a native process (C++) that should be pollable by 3rd party games and applications that want to support the hardware device. Those 3rd party apps should also be able to receive events from the native process, on a subscribe basis. So aside from the native process, I'll also supply "connector" libraries to the 3rd party developers, for all platforms/languages that they might choose (Java, C++, Python etc.) to embed in their apps so they can easily connect to the device with hardly any extra code needing to be written by them. I want to target all desktop/laptop OS platforms, and have a pretty good idea of what functions I want to expose, but ideally I don't want to be too stuck (i.e. I want it to be elegantly scalable from both client and server perspectives).
I'm looking for reliability going forward, performance, maintainability going forward, and cross-platform/language flexibility going forward, and ease of development, in that order.
What should I use?
CORBA, MessagePack-RPC, Thrift, or something else entirely?
(I've omitted ICE because of it's licensing)