Hello, everyone...
I've completed a simple numbers-version of the game "Towers of Hanoi" using xcode's command line tool in C++. Being accustomed to PC compilers like borland's and visual-c, I've attempted to "share" the game with others via e-mail by simply attaching the executable product built by xcode. However, the recipients can't run the program as it shows up in a different format - usually machine code, it sounds like.
After a bit of extensive searching, I'm realizing the complexity of building projects within xcode's IDE and the variations on the build settings/ targets, etc.
Anyone know how to build a self-contained c++ executable to be universally run? I don't go outside the STL library for this game. I'd greatly appreciate any help.
thanks