Yes there is an alternative.
And please never code like that ( unless you're maintaining your own code )
I have had to maintain code like that and is as awful as a Charles_Bronsonn film ( some people like those films though )
This kind of code is usual comming from procedural languages such as C ( is C procedural :P ) Anyway.
That was the reason why ObjectOrientedProgrammng became mainstream. It allows you to create objects and add state to them. Create operations with that state. They're not only property holders.
I know you made up that scenario but most of the times all those conditions are business rules!!. Most of the times those rules CHANGE, and if the original developer is not longer there ( or a couple of months have already passed ) there won't be a feasible way to modify that code. The rules are awkward to read. And a lot of pain comes from that.
What can you do?
1.) Keep the state of the object INSIDE the object using private member variables ( AKA attributes, properties, instances vars etc. )
2.) Make the methods private ( that's what that access level is for ) so none can call them by mistake and put the program in the NullPointerException land.
3.) Create methods that define what the condition is. Thats what they call self documenting code
So instead of
// validates the user has amount
if( amount > other && that != var || startsAligned() != false ) {
}
Create a method
if( isValidAmount() ) {
}
private boolean isValidAmount() {
return ( amount > other && that != var || startsAligned() != false );
}
I know it looks verbose, but allows human be able to read the code. The compiler does not care about readability.
So how would it look like your hypernested with this approach?
Like this.
// these are business rules
// then it should be clear that those rules are
// and what they do.
// internal state of the object.
private SomeClass2 obj2;
private SomeClass3 obj3;
private SomeClass4 obj4;
//public String myFunc( SomeClass input ) {
public String myComplicatedValidation( SomeClass input ) {
this.input = input;
if ( isValidInput() &&
isRuleTwoReady() &&
isRuleTreeDifferentOf( BAD_OBJECT ) &&
isRuleFourDifferentOf( BAD_VALUE ) &&
isMessageLengthInRenge( MIN_VALUE , MAX_VALUE ) ) {
message = resultOfStuffActuallyDone();
}
}
// These method names are self explaining what they do.
private final boolean isValidInput() {
return this.input != null;
}
private final boolean isRuleTwoReady() {
obj2 = input.getSomeClass2();
return obj2 != null ;
}
private final boolean isRuleTreeDifferentOf( Object badObject ) {
obj3 = obj2.getSomeClass3();
return obj3 != null && !badObject.equals( obj3.getSomeProperty() );
}
private final boolean isRuleFourDifferentOf( int badValue ) {
obj4 = obj3.getSomeClass4();
return obj4 != null && obj4.getSomeValue() != badValue;
}
private final boolean isMessageLengthInRenge( int min, int max ) {
String message = getMessage( obj4.getSomeValue() );
int length = message.length();
return length >= min && length <= max;
}
I know, It looks like more coding. But think about this. The rules are almost human readable
if ( isValidInput() &&
isRuleTwoReady() &&
isRuleTreeDifferentOf( BAD_OBJECT ) &&
isRuleFourDifferentOf( BAD_VALUE ) &&
isMessageLengthInRenge( MIN_VALUE , MAX_VALUE ) ) {
message = resultOfStuffActuallyDone();
}
May be almost read as
if is valid input
and rule two is ready
and rule three is not BAD OBJECT
and rule four is no BAD_VALUE
and the message length is in range
And by keeping the rules vary small, the coder may understand them very easily and not be afraid of brake something.
A lot more can be read about this at: http://www.refactoring.com/