I am making a game for windows, mac and GNU, I can built it on windows already with MSVC and MingW...
But I am not finding good information regarding how much compilers optmize.
So what compiler, and options on that compiler, I can use to make my Windows version blazing fast?
Currently the profilers are showing some worring results like good portion of CPU time for example being wasted doing simple floating point math, and on the lua garbage collector.
EDIT: I am doing other stuff too... I am asking this question specifically about compilers, because the question is supposed to be one thing, and not several :)
Also, any minor speed improvement is good, specially with VSync turned on, a 1 frame per second drop at 60 FPS is sufficient to cause the game to run at 30 FPS to maintain sync.