views:

51

answers:

3

hello,

lets assume an alpha of 1 means fully opaque and 0 means fully transparent. lets say i have two black images which have 50% transparency (alpha = 0.5).

if they are laid on top of each other, the resulting transparency is 0.75, right?

if they would have an alpha of 0.25 , the result would be around 0.5, right?

if they would have an alpha of 0.9 , the result would be around 0.97, right?

how can you get to these numbers?

in other words i am looking for a function that gets the resulting alpha value from two other alpha value.

float alpha = f(float alphaBelow, float alphaAbove)
{
     //TODO implement
}
+2  A: 
float blend(float alphaBelow, float alphaAbove)
{
    return alphaBelow + alphaAbove - alphaBelow * alphaAbove;
}

This function assumes both parameters are 0..1, where 0 is fully transparent and 1 is fully opaque.

Jason
thanks, it is almost like my wished result. it's just that when i compare the result with two images on top of each other in photoshop, the photoshop version seems to have a little higher alpha values.
clamp
+1  A: 

Photoshop does the following calculation:

float blend(float alphaBelow, float alphaAbove)
{
    return min(1,alphaBelow+(1-alphaBelow)*alphaAbove);
}
CHP
+1  A: 

This answer is mathematically the same as Jason's answer, but this is the actual formula as you'll find it in reference material.

float blend(float alphaBelow, float alphaAbove) 
{ 
    return alphaBelow + (1.0 - alphaBelow) * alphaAbove; 
} 
Mark Ransom