I have a single-threaded linux app which I would like to make parallel. It reads a data file, creates objects, and places them in a vector. Then it calls a compute-intensive method (.5 second+) on each object. I want to call the method in parallel with object creation. While I've looked at qt and tbb, I am open to other options.
I planned to start the thread(s) while the vector was empty. Each one would call makeSolids
(below), which has a while loop that would run until interpDone==true and all objects in the vector have been processed. However, I'm a n00b when it comes to threading, and I've been looking for a ready-made solution.
QtConcurrent::map(Iter begin,Iter end,function())
looks very easy, but I can't use it on a vector that's changing in size, can I? And how would I tell it to wait for more data?
I also looked at intel's tbb, but it looked like my main thread would halt if I used parallel_for
or parallel_while
. That stinks, since their memory manager was recommended (open cascade's mmgt has poor performance when multithreaded).
/**intended to be called by a thread
\param start the first item to get from the vector
\param skip how many to skip over (4 for 4 threads)
*/
void g2m::makeSolids(uint start, uint incr) {
uint curr = start;
while ((!interpDone) || (lineVector.size() > curr)) {
if (lineVector.size() > curr) {
if (lineVector[curr]->isMotion()) {
((canonMotion*)lineVector[curr])->setSolidMode(SWEPT);
((canonMotion*)lineVector[curr])->computeSolid();
}
lineVector[curr]->setDispMode(BEST);
lineVector[curr]->display();
curr += incr;
} else {
uio::sleep(); //wait a little bit for interp
}
}
}
EDIT: To summarize, what's the simplest way to process a vector at the same time that the main thread is populating the vector?