views:

65

answers:

0

Hi,

This is just a "where do I start" question, really. I'm working on an app where you dress up a 2D ragdoll from a selection of body parts. The aim is that the user will have a sillouhette figure on one side, and a selection of arms, legs, heads and bodies that they can sort through on the right. They can drag an image from the right, over to the ragdoll, let go, and have that image snap into place ontop of the correct part of the sillouhette...

I haven't yet done anything with graphics (with Android, or anything else), but I do have a functioning text based app, so I'm at least comfortable with views, activites etc.

So, really, I need advice on techniques and good reading or tutorials for how to:

  • The best way to implement 2D graphics within an activity.
  • Allow a user to drag an image around the screen.
  • Draw an image on top of another, either partially ot fully obscuring it.
  • Be able to capture the event of the dragged image being dropped, so I can perform some essential logic.

I've Googled around a fair bit, but all the advice I've found so far is aimed more at graphics for realtime games, and I can't find a way in to understand it from my point of view.

I know this is both vague, but also all-encompasing, but, basically, anything you think could be relevant will no doubt be of enormous use to me.

Thanks in advance for any assitance, James