How exactly can I do a Z buffer prepass with openGL.
I'v tried this:
glcolormask(0,0,0,0); //disable color buffer
//draw scene
glcolormask(1,1,1,1); //reenable color buffer
//draw scene
//flip buffers
But it doesn't work. after doing this I do not see anything. What is the better way to do this?
Thanks