Am I missing something about the @2x graphics on the iPhone 4?
I'm running the 4.0.2 SDK in the iPhone Simulator, but UIScreen has a scale of 1.0, isn't it supposed to be 2.0 and load high res images automatically?
here's what's I'm testing:
NSLog(@"system version: %@", [[UIDevice currentDevice] systemVersion]);
NSLog(@"scale factor: %.1f ", [[UIScreen mainScreen] scale]);
and it prints:
system version: 4.0.2
scale factor: 1.0
Is it a problem in the Simulator? Or I miss some magical key that I need to enable to make the UIScreen allow 2x graphics?