I am trying to authenticate a GKLocalPlayer with Game Center. However, the code supplied by Apple
- (void) authenticateLocalPlayer
{
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
if (error == nil)
{
// Insert code here to handle a successful authentication.
NSLog(@"Logged in.");
}
else
{
// Your application can process the error parameter to report the error to the player.
NSLog(@"%@", [error description]);
}
}];
}
does not seem to do the trick for me. I always get an alert "Could not connect to Game Center server." with the option to "Retry" or "Cancel". Neither of the NSLog statements is executed, so I guess that the completionHandler is not even fired.
If I press retry, I get the following error:
Error Domain=GKErrorDomain Code=7 "The requested operation could not be completed because local player is already authenticating." UserInfo=0x8915f80 {NSLocalizedDescription=The requested operation could not be completed because local player is already authenticating.}
Anyone have any idea what is going wrong?