Hi all,
I want to create a speech balloon type shape, where there is a rectangle or ellipse with a triangular shape jutting out of it.
How I'm attempting to do this is to create a Path object that combines the triangle with the other shape (round rect).
I'm doing it as follows:
Path path = new Path();
// Create triangular segment
Point drawOffset = getAttributes().getDrawOffset();
int leaderGap = getAttributes().getLeaderGapWidth();
// Recall that we have a coordinate system where (0,0) is the
// bottom midpoint of the annotation rectangle.
// the point to left of gap
int x1 = -leaderGap/2;
int y1 = 0;
// the point to right of gap
int x2 = leaderGap/2;
int y2 = 0;
// The point where we're drawing to; the end of the pointy segment of triangle
int x3 = -drawOffset.x;
int y3 = drawOffset.y;
path.moveTo(x2, y2);
path.lineTo(x3, y3);
path.lineTo(x1, y1);
// path.close();
// Add the rectangular portion to the path
path.addRoundRect(backgroundShape, 5, 5, Path.Direction.CW);
The problem is that the roundRect is a closed path, so its edge shows through underneath the triangular section.
A picture's worth a thousand words, so here you go:
What I want is for the line segment between those two endpoints of the triangle to disappear, so that it looks like one seamless path.
If all I were doing were a straight rectangle, I could create the whole path myself from scratch. But I'd like to do the rounded corners, and it'd be a bit of a paint to do that with the Path (yes I know you can do quad to and arcTo but it's still not as clean a solution as I'd like).
So in general, is it possible to combine two paths and create a single union object that traces the perimeter of both?