Let's Say I Have This Class:
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
trace(getAverage(1,2,3));
trace(getAverage(1,2,3,4));
trace(getAverage(1,2,3,4,5));
}
public function getAverage (...numbers) {
var total = 0;
for (var i = 0; i < numbers.length; i++) {
total += numbers [i];
}
return total / numbers.length;
}
}
}
How do I accomplish the "opposite" of this? Namely, how could I now CALL 'getAverage' with a dynamic number of paraemters?
For instance, if I wanted to do something LIKE:
var r:int=Math.random()*6;
var a:Array=new Array();
for (i:int=0;i<r;i++) {
a[i]=Math.random()*22;
}
// Now I have 'r' Number Of Parameters Stored In 'a'
// How Do I Call getAverage, with all the values in 'a'??
// getAverage(a) isn't right, is it?
// I'm looking for something similar to getAverage(a[0],a[1],a[...]);
var av:Number=getAverage(???);
What I want to know, is if I have a function that takes a variable number of arguments, that's great, but how can I CALL IT with a variable number of arguments, when that number isn't known at runtime? Possibly it's impossible... I'm just not sure, since 'callLater' seems to be able to take an array and generate a dynamic number of parameters from it somehow...
NOTE: Answers consisting solely of "Why Do You Want To Do This?", will be downvoted.
P.S. This IS NOT about calculating Averages! I REALIZE There Are Way Simpler Ways Of Doing All Of This! (I could just write getAverage to accept a single array as its only parameter) The Above is just an EXAMPLE to Illustrate my Question. HOW TO PASS A DYNAMIC NUMBER OF PARAMETERS TO A FUNCTION?