I am rendering an OpenGL scene that include some bitmap text. It is my understanding the order I draw things in will determine which items are on top.
However, my bitmap text, even though I draw it last, is not on top!
For instance, I am drawing:
1) Background
2) Buttons
3) Text
All at the same z depth. Buttons are above the background, but text is invisible. It I change the z depth of the text, I can see it, but I then have other problems.
I am using the bitmap text method from Nehe's Tutorials.
How can I make the text visible without changing the z depth?