I have created a CGBitmapContext
of 256 x 256 and I have a CGImageRef
that I want to draw into this context. My goal is to crop the image (and ultimately create tiles of an image), but if I use CGContextDrawImage
, Core Graphics scales the image to fit the context.
So the question is, how do I make sure that only a portion of the CGImageRef
is drawn into the CGBitmapContext
(no scaling)?