I have created a CGBitmapContext of 256 x 256 and I have a CGImageRef that I want to draw into this context. My goal is to crop the image (and ultimately create tiles of an image), but if I use CGContextDrawImage, Core Graphics scales the image to fit the context.
So the question is, how do I make sure that only a portion of the CGImageRef is drawn into the CGBitmapContext (no scaling)?