given an edge enum such as this:
none, top, left, bottom, right,
Given 2 rectangles, how could I find which edge of rectangle A that rectangle B is intersecting? I do not need to know which edge of B hit an edge of A, I just need to know which edge of A that B hit.
I found this algorithm but it does not return the specific edge:
bool edgeIntersection( vector2f a, vector2f b, DOUBLEPOINT c, DOUBLEPOINT d )
{
//one edge is a-b, the other is c-d
vector2f bminusa;
vector2f cminusa;
vector2f cminusd;
bminusa.x = b.x - a.x;
bminusa.y = b.y - a.y;
cminusa.x = c.point[0] - a.x;
cminusa.y = c.point[1] - a.y;
cminusd.x = c.point[0] - d.point[0];
cminusd.y = c.point[1] - d.point[1];
double det=determinant(bminusa,cminusd);
double t=determinant(cminusa,cminusd)/det;
double u=determinant(bminusa,cminusa)/det;
if ((t<0)||(u<0)||(t>1)||(u>1))return false;
return true;
}
My above algorithm checks each edge one by one, given TopLeftA TopLeftB BottomRightA BottomRightB, how could I make a function I only need to call once?
Thanks