Hello! I have a background thread that loads images and displays them in the main thread. I noticed that the background thread has almost nothing to do, because the actual image decoding seems to be done in the main thread:
So far I’ve tried calling [UIImage imageNamed:]
, [UIImage imageWithData:]
and CGImageCreateWithJPEGDataProvider
in the background thread with no difference. Is there a way to force the decoding to be done on the background thread?
There’s already a similar question here, but it does not help. As I wrote there, I tried the following trick:
@implementation UIImage (Loading)
- (void) forceLoad
{
const CGImageRef cgImage = [self CGImage];
const int width = CGImageGetWidth(cgImage);
const int height = CGImageGetHeight(cgImage);
const CGColorSpaceRef colorspace = CGImageGetColorSpace(cgImage);
const CGContextRef context = CGBitmapContextCreate(
NULL, /* Where to store the data. NULL = don’t care */
width, height, /* width & height */
8, width * 4, /* bits per component, bytes per row */
colorspace, kCGImageAlphaNoneSkipFirst);
NSParameterAssert(context);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
CGContextRelease(context);
}
@end
That works (forces the image to decode), but it also triggers an apparently expensive call to ImageIO_BGR_A_TO_RGB_A_8Bit
.