I need help on understanding the workflow for rendering text in opengl es using a texture atlas. This is for an iphone game.
I've read this already:
What tools do I use to generate the texture atlas image? Do I need freetype for this part? What file format should the image be?
In my iphone code...besides the texture atlas image, what else do I need to correctly render the text? Does freetype need to be included in my iphone source code? Am I generating an XML file with the glyph data as it relates to my texture atlas so that I don't have to load freetype into my iphone source code?