Am I doing something wrong here?
I am drawing a quad over the whole screen with glRectf( -1, -1, 1, 1 )
Per rect the FPS of my program go down by roughly 5000.
- What is happening?
This is my OpenGL initialization:
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glViewport( 0, 0, width, height );
glOrtho( 1, -1, 1, -1, 1, -1 );
glMatrixMode( GL_MODELVIEW );
glDisable( GL_DEPTH_TEST );