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Hello helpful people of the internet,

I've been programming for only a couple of years and have a basic grasp of trigonometry and other maths relevant to graphics. I really like learning using books that are tutorial in nature, especially those put out by APress and Big Nerd Ranch (iphone programming).

I'm looking to learn the basics of openGL with the goal of doing stuff on the iphone platform as quickly as possible.

What book or books would you say are the best for this?

Thanks!

+1  A: 

I think that this link is what you're looking for.

Also, check out iPhone 3D Programming by Oreilly

Jacob Relkin
Yeah, I already saw the '8 Great Resources for Learning' blogpost, but it didn't seem to have what I was looking for. On the other hand that book by Oreilly seems perfect. Thanks!
Eric Brotto