This method will do what you want and is a category of UIImage for ease of use. I went with resize then crop, you could switch the code around easily enough if you want crop then resize. The bounds checking in the function is purely illustrative. You might want to do something different, for example center the crop rect relative to the outputImage dimensions but this ought to get you close enough to make whatever other changes you need.
@implementation UIImage( resizeAndCropExample )
- (UIImage *) resizeToSize:(CGSize) newSize thenCropWithRect:(CGRect) cropRect {
CGContextRef context;
CGImageRef imageRef;
CGSize inputSize;
UIImage *outputImage = nil;
CGFloat scaleFactor, width;
// resize, maintaining aspect ratio:
inputSize = self.size;
scaleFactor = newSize.height / inputSize.height;
width = roundf( inputSize.width * scaleFactor );
if ( width > newSize.width ) {
scaleFactor = newSize.width / inputSize.width;
newSize.height = roundf( inputSize.height * scaleFactor );
} else {
newSize.width = width;
}
UIGraphicsBeginImageContext( newSize );
context = UIGraphicsGetCurrentContext();
CGContextDrawImage( context, CGRectMake( 0, 0, newSize.width, newSize.height ), self.CGImage );
outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
inputSize = newSize;
// constrain crop rect to legitimate bounds
if ( cropRect.origin.x >= inputSize.width || cropRect.origin.y >= inputSize.height ) return outputImage;
if ( cropRect.origin.x + cropRect.size.width >= inputSize.width ) cropRect.size.width = inputSize.width - cropRect.origin.x;
if ( cropRect.origin.y + cropRect.size.height >= inputSize.height ) cropRect.size.height = inputSize.height - cropRect.origin.y;
// crop
if ( ( imageRef = CGImageCreateWithImageInRect( outputImage.CGImage, cropRect ) ) ) {
outputImage = [[[UIImage alloc] initWithCGImage: imageRef] autorelease];
CGImageRelease( imageRef );
}
return outputImage;
}
@end