I'm trying to implement a very simple drawing view in my app. This is only a small part of my app but it's turning into a real hassle. This is what I have so far, but all it's displaying right now is morse code like dots and lines.
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex:0];
NSString *savePath = [NSString stringWithFormat:@"%@/notePadImage.jpg",docsPath];
NSData *data = [NSData dataWithContentsOfFile:savePath];
UIImage *image = [UIImage imageWithData:data];
if (image == nil) {
NSString *pathToBlank = [[NSBundle mainBundle]pathForResource:@"blankNotePadPage" ofType:@"png"];
NSData *data = [NSData dataWithContentsOfFile:pathToBlank];
image = [UIImage imageWithData:data];
}
arrayOfTouches = [[NSMutableArray alloc] initWithCapacity:10];
self.drawImage.image = image;
mouseMoved = 0;
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
self.timer = [NSTimer scheduledTimerWithTimeInterval:.02 target:self selector:@selector(drawIt) userInfo:nil repeats:YES];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
-(void) drawIt {
NSMutableArray *tempArray = [NSMutableArray arrayWithArray:arrayOfTouches];
[arrayOfTouches removeAllObjects];
if ([tempArray count]>1) {
[arrayOfTouches removeAllObjects];
CGPoint point1 = [[tempArray objectAtIndex:0] previousLocationInView:self.view];;
CGPoint point2;
CGPoint point3;
for (int i = 0; i < [tempArray count]-1;i = i+1) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 3.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), point1.x, point1.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), point2.x, point2.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
point1 = point2;
}
}
}