Hi All,
I am working on a Opengl based 2D CAD software which requires heavy use of hardware OpenGL acceleator (pushing 250 million vertex per second at times). Here is my problem.... whenever the viewport is stagnant for more than 10 seconds, the Opengl accelerator (Geforce 9800 GT in this case) goes to a inactive mode. When the viewport is being rendered again after the inactive period, I am getting 1/4th the normal framerate and this will last for 3-4 seconds before the 3D accelerator wakes up and kicks into full speed.
Question :
- How do I prevent this from happening ?
- Is there an Opengl way to prevent GPus from going into inactive mode?
Thank you for your replies.
Gary