What should i do? I have some 512x512 png. I compressed them to PVR (which results terrible quality), and I'm preparing to compress the PNGs with pngcrush tool. The PVRs have about 2x-x larger filesize than the PNGs, maybe I can experiment with JPG files.
Are the images stored in a compressed state in memory? Or compression counts only at loading process? Or the images/textures are mapped uncompressed in memory?
The same queston goes to sounds. I tried different formats, like wav, mp3, aac, aiff (caf), but it seems that attaching the soundManager eats the same size of memory.
Is there a way to reduce the actual memory consumption, or compressions are only for speed up texture/sound loading?
Please shed me a light.