Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed?
A specific cases:
I have an 800x600 panel (a Canvas
or Sprite
, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?