I have an app that often crashes on the device (iPad), but not on the simulator, so any simulator debug tactics (MallocStackLogging for example) are not an option. What I usually get in the console is this:
Received memory warning. Level=1
Received memory warning. Level=2
Program received signal: “0”.
Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
My question is, at this point, is there something I can do to find out exactly what is causing the crash? Obviously it's a memory issue, but I'm having a hard time finding the cause. Is it a leak? Too much allocation? Is there anything besides "Run with Performance Tool > Leaks" that I can do to track down the problem?