Using FP 10.1, and undecide which is more efficiency if I implement a skin button with FXG contain gradient, bevelfilter, stroke for up and down state VS two state of images.
Which one would use less CPU? When do I use cacheasbitmap?
Using FP 10.1, and undecide which is more efficiency if I implement a skin button with FXG contain gradient, bevelfilter, stroke for up and down state VS two state of images.
Which one would use less CPU? When do I use cacheasbitmap?