Here's a good one to reflect on:
http://en.wikipedia.org/wiki/Kakuro
I'm attempting to make a solver for this game. The paperwork is done (reading an initial file with a variable number of columns and rows. It's assumed the input file follows the rules of the game so the game is always solvable. Take your time to read the game rules.
I've taken care of the data structure which I think will suit best:
struct aSquare { int verticalSum; int horizontalSum; int value; }
And made an "array" of these dynamically to work on. I made it so that the black squares have value of -1 and white squares (the actual solution squares) initialize at 0. You can also get the position of each aSquare struct from the array easily, no need to make additional struct fields for it.
Now the algorithm ... How in the world will I conciliate all these sums and find a general way that will solve all types of grids. I been struggling with this all afternoon to no avail.
Help is appreciated, have fun!
*EDIT: I just realized the actual link I posted has some tips regarding solving techniques. I will still keep this up to see what people come up with.