Hello,
This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand:
Here is a illustration of my situation:
for(var i:Number; i < 10; i++){
var someVar = i;
myClips[i].addEventListener(MouseEvent.CLICK, doSomething);
}
function doSomething(e:MouseEvent){ /* */ }
But I want to be able to pass someVar as a parameter to doSomething. So I tried this:
for(var i:Number; i < 10; i++){
var someVar = i;
myClips[i].addEventListener(MouseEvent.CLICK, function(){
doSomething(someVar);
});
}
function doSomething(index){ trace(index); }
This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want.
I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer.
What should I do and how?