I would like to achieve FSAA on my OpenGL ES app on the iPhone.
Currently I do this by rendering the scene to a texture that is twice the width and height of the screen. I then use the nice function:
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
to draw the image resized to the screen resolution.
Is there a better way to do this?
Update Bounty Added I was wondering, given that its now Jan 2010, whether there is a better way to do this on v3.1 3GS phones, etc.