Is there a difference in ++i
and i++
in a for
loop? Is it simply a syntax thing?
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4218answers:
16One (++i) is preincrement, one (i++) is postincrement. The difference is in what value is immediately returned from the expression.
// Psuedocode
int i = 0;
print i++; // Prints 0
print i; // Prints 1
int j = 0;
print ++j; // Prints 1
print j; // Prints 1
Edit: Woops, entirely ignored the loop side of things. There's no actual difference in for loops when it's the 'step' portion (for(...; ...; )), but it can come into play in other cases.
In c# there is no difference when used in a for loop.
for (int i = 0; i < 10; i++) { Console.WriteLine(i); }
outputs the same thing as
for (int i = 0; i < 10; ++i) { Console.WriteLine(i); }
As others have pointed out, when used in general i++ and ++i have a subtle yet significant difference:
int i = 0;
Console.WriteLine(i++); // Prints 0
int j = 0;
Console.WriteLine(++j); // Prints 1
i++ reads the value of i then increments it.
++i increments the value of i then reads it.
Yes, there is. The difference is in the return value. The return value of "++i" will be the value after incrementing i. The return of "i++" will be the value before incrementing. This means that code that looks like the following:
int a = 0;
int b = ++a; // a is incremented and the result after incrementing is saved to b.
int c = a++; // a is incremented again and the result before incremening is saved to c.
Therefore, a would be 2, and b and c would each be 1.
I could rewrite the code like this:
int a = 0;
// ++a;
a = a + 1; // incrementing first.
b = a; // setting second.
// a++;
c = a; // setting first.
a = a + 1; // incrementing second.
There is no actual difference in both cases 'i
' will be incremented by 1.
But there is a difference when you use it in an expression, for example:
int i = 1;
int a = ++i;
// i is incremented by one and then assigned to a.
// Both i and a are now 2.
int b = i++;
// i is assigned to b and then incremented by one.
// b is now 2, and i is now 3
Pre-increment ++i increments the value of i and evaluates to the new incremented value.
int i = 3;
int preIncrementResult = ++i;
Assert( preIncrementResult == 4 );
Assert( i == 4 );
Post-increment i++ increments the value of i and evaluates to the original non-incremented value.
int i = 3;
int postIncrementResult = i++;
Assert( postIncrementtResult == 3 );
Assert( i == 4 );
In C++, the pre-increment is usually prefered where you can use either.
This is because if you use post-increment, it can require the compiler to have to generate code that creates an extra temporary variable. This is because both the previous and new values of the variable being incremented need to be held somewhere because they may be needed elsewhere in the expression being evaluated.
So, in C++ at least, there can be a performance difference which guides your choice of which to use.
This is mainly only a problem when the variable being incremented is a user defined type with an overridden ++ operator. For primitive types (int, etc) there's no performance difference. But, it's worth sticking to the pre-increment operator as a guideline unless the post-increment operator is definitely what's required.
There's some more discussion here:
http://en.allexperts.com/q/C-1040/Increment-operators.htm
In C++ if you're using STL, then you may be using for loops with iterators. These mainly have overridden ++ operators, so sticking to pre-increment is a good idea. Compilers get smarter all the time though, and newer ones may be able to perform optimizations that mean there's no performance difference - especially if the type being incremented is defined inline in header file (as STL implementations often are) so that the compiler can see how the method is implemented and can then know what optimizations are safe to perform. Even so, it's probably still worth sticking to pre-increment because loops get executed lots of times and this means a small performance penalty could soon get amplified.
In other languages such as C# where the ++ operator can't be overloaded there is no performance difference. Used in a loop to advance the loop variable, the pre and post increment operators are equivalent.
Since you ask about the difference in a loop, i guess you mean
for(int i=0; i<10; i++)
...;
In that case, you have no difference in most languages: The loop behaves the same regardless of whether you write i++
and ++i
. In C++, you can write your own versions of the ++ operators, and you can define separate meanings for them, if the i
is of a user defined type (your own class, for example).
The reason why it doesn't matter above is because you don't use the value of i++
. Another thing is when you do
for(int i=0, a = 0; i<10; a = i++)
...;
Now, there is a difference, because as others point out, i++
means increment, but evaluate to the previous value, but ++i
means increment, but evaluate to i
(thus it would evaluate to the new value). In the above case, a
is assigned the previous value of i, while i is incremented.
As @Jon B says, there is no difference in a for loop.
But in a while
or do...while
loop, you could find some differences if you are making a comparison with the ++i
or i++
while(i++ < 10) { ... } //compare then increment
while(++i < 10) { ... } //increment then compare
For i
's of user-defined types, these operators could (but should not) have meaningfully different sematics in the context of a loop index, and this could (but should not) affect the behavior of the loop described.
Also, in c++
it is generally safest to use the pre-increment form (++i
) because it is more easily optimized. (Scott Langham beat me to this tidbit. Curse you, Scott)
a++ is known as postfix.
add 1 to a, returns the old value.
++a is known as prefix.
add 1 to a, returns the new value.
C#:
string[] items = {"a","b","c","d"};
int i = 0;
foreach (string item in items)
{
Console.WriteLine(++i);
}
Console.WriteLine("");
i = 0;
foreach (string item in items)
{
Console.WriteLine(i++);
}
Output:
1
2
3
4
0
1
2
3
So it depends how you use it.
As this code shows (see the dissambled MSIL in the comments), the C# 3 compiler makes no distinction between i++ and ++i in a for loop. If the value of i++ or ++i were being taken, there would definitely be a difference (this was compiled in Visutal Studio 2008 / Release Build):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PreOrPostIncrement
{
class Program
{
static int SomethingToIncrement;
static void Main(string[] args)
{
PreIncrement(1000);
PostIncrement(1000);
Console.WriteLine("SomethingToIncrement={0}", SomethingToIncrement);
}
static void PreIncrement(int count)
{
/*
.method private hidebysig static void PreIncrement(int32 count) cil managed
{
// Code size 25 (0x19)
.maxstack 2
.locals init ([0] int32 i)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: br.s IL_0014
IL_0004: ldsfld int32 PreOrPostIncrement.Program::SomethingToIncrement
IL_0009: ldc.i4.1
IL_000a: add
IL_000b: stsfld int32 PreOrPostIncrement.Program::SomethingToIncrement
IL_0010: ldloc.0
IL_0011: ldc.i4.1
IL_0012: add
IL_0013: stloc.0
IL_0014: ldloc.0
IL_0015: ldarg.0
IL_0016: blt.s IL_0004
IL_0018: ret
} // end of method Program::PreIncrement
*/
for (int i = 0; i < count; ++i)
{
++SomethingToIncrement;
}
}
static void PostIncrement(int count)
{
/*
.method private hidebysig static void PostIncrement(int32 count) cil managed
{
// Code size 25 (0x19)
.maxstack 2
.locals init ([0] int32 i)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: br.s IL_0014
IL_0004: ldsfld int32 PreOrPostIncrement.Program::SomethingToIncrement
IL_0009: ldc.i4.1
IL_000a: add
IL_000b: stsfld int32 PreOrPostIncrement.Program::SomethingToIncrement
IL_0010: ldloc.0
IL_0011: ldc.i4.1
IL_0012: add
IL_0013: stloc.0
IL_0014: ldloc.0
IL_0015: ldarg.0
IL_0016: blt.s IL_0004
IL_0018: ret
} // end of method Program::PostIncrement
*/
for (int i = 0; i < count; i++)
{
SomethingToIncrement++;
}
}
}
}
There can be a difference for loops. This is the practical application of post/pre-increment.
int i = 0;
while(i++ <= 10) {
Console.Write(i);
}
Console.Write(System.Environment.NewLine);
i = 0;
while(++i <= 10) {
Console.Write(i);
}
Console.ReadLine();
While the first one counts to 11 and loops 11 times, the second does not.
Mostly this is rather used in a simple while(x-- > 0 ) ; - - Loop to iterate for example all elements of an array (exempting foreach-constructs here).
Is there a performance difference between i++ and ++i in C? From StackOverFlow
There is more to ++i and i++ than loops and performance differences. ++i returns a l-value and i++ returns an r-value. Based on this, there are many things you can do to ( ++i ) but not to ( i++ ).
1- It is illegal to take the address of post increment result. Compiler won't even allow you.
2- Only constant references to post increment can exist, i.e., of the form const T&.
3- You cannot apply another post increment or decrement to the result of i++, i.e., there is no such thing as I++++. This would be parsed as ( i ++ ) ++ which is illegal.
4- When overloading pre-/post-increment and decrement operators, programmers are encouraged to define post- increment/decrement operators like:
T& operator ++ ( )
{
// logical increment
return *this;
}
const T operator ++ ( int )
{
T temp( *this );
++*this;
return temp;
}
In javascript due to the following i++ may be better to use:
var i=1;
alert(i++); // before, 1. current, 1. after, 2.
alert(i); // before, 2. current, 2. after, 2.
alert(++i); // before, 2. current, 3 after, 3.
While arrays (I think all) and some other functions and calls use 0 as a starting point you would have to set i to -1 to make the loop work with the array when using ++i.
When using i++ the following value will use the increased value. You could say i++ is the way humans count, cause you can start with a 0.
Thanks guys!
A great round of answers by everyone and all the different implications covered.
My main language is C# so I am interested in the way the CLR interprets the two approaches (which a poster has talked about).
Thanks again.
Here is a Java-Sample and the Byte-Code, post- and preIncrement show no difference in Bytecode:
public class PreOrPostIncrement {
static int somethingToIncrement = 0;
public static void main(String[] args) {
final int rounds = 1000;
postIncrement(rounds);
preIncrement(rounds);
}
private static void postIncrement(final int rounds) {
for (int i = 0; i < rounds; i++) {
somethingToIncrement++;
}
}
private static void preIncrement(final int rounds) {
for (int i = 0; i < rounds; ++i) {
++somethingToIncrement;
}
}
}
And now for the byte-code (javap -private -c PreOrPostIncrement):
public class PreOrPostIncrement extends java.lang.Object{
static int somethingToIncrement;
static {};
Code:
0: iconst_0
1: putstatic #10; //Field somethingToIncrement:I
4: return
public PreOrPostIncrement();
Code:
0: aload_0
1: invokespecial #15; //Method java/lang/Object."<init>":()V
4: return
public static void main(java.lang.String[]);
Code:
0: sipush 1000
3: istore_1
4: sipush 1000
7: invokestatic #21; //Method postIncrement:(I)V
10: sipush 1000
13: invokestatic #25; //Method preIncrement:(I)V
16: return
private static void postIncrement(int);
Code:
0: iconst_0
1: istore_1
2: goto 16
5: getstatic #10; //Field somethingToIncrement:I
8: iconst_1
9: iadd
10: putstatic #10; //Field somethingToIncrement:I
13: iinc 1, 1
16: iload_1
17: iload_0
18: if_icmplt 5
21: return
private static void preIncrement(int);
Code:
0: iconst_0
1: istore_1
2: goto 16
5: getstatic #10; //Field somethingToIncrement:I
8: iconst_1
9: iadd
10: putstatic #10; //Field somethingToIncrement:I
13: iinc 1, 1
16: iload_1
17: iload_0
18: if_icmplt 5
21: return
}