Asking on behalf of my coworker:
We're working on a Facebook app that uses Flash 9 (and Flex, but that's not really relevant).
We've got a fairly complex system of drawing an object with accessories over it, where the accessories can have arbitrary scale, rotation, and position relative to the base object.
We recently started adding more features, including the ability to flip objects horizontally. For a similar but not identical part of the app, we can simply apply a negative horizontal scale in order to flip the object horizontally.
However, we're stuck when trying to draw the objects manually using the graphics api and graphics.beginBitmapFill(). According to some search results, we should be able to accomplish this by assigning a negative horizontal scale to the matrix passed into beginBitmapFill(), but this doesn't work.
Any ideas?
edit: Thanks guys. We'll be testing these and I'll let you know how it works out.
edit: I picked one! My coworker said, "The other one probably works too but just... no." :)