No. But maybe it can make you great...
An art of programming (maybe the art) is being able to approach problems in such a way that you can grasp the whole of them, despite your limitations (such as imperfect memory). This is because everyone - including the smartest of us - has limitations. Bumping into your limitations is not a sign that you have limitations, but a sign that you are reaching further.
This art (insofar as I know it) includes things like divide and conquer (using modules of various kinds, to match the shape of the problem); using standard techniques to telegraph your intention (idioms, OO Design Patterns are just one); separating out the core of the problem (this one is not about the code: it's about the problem); and of course comments.
I used to believe that good code was self-documenting (and even, that code is truth), but recently I'm writing parsers, and including the CFG in a comment is a very helpful reference, because it is a much simpler representation of the intention of the code.
A coder's gotta know their limitations. It's unrealistic to expect to have the same grasp of something months later, as when you were in the thick of it. All the above involve accepting that problem, and working on a solution. Not only does it make your code easier for you to grasp later on, it makes it easier for someone else to grasp... but most importantly I firmly believe that clearer and simpler code is fundamentally, and transcendentally, better code.
The competent programmer is fully aware of the strictly limited size of his own skull; therefore he approaches the programming task in full humility, and among other things he avoids clever tricks like the plague. - Dijkstra