In C++ OpenGL, I want to draw each pixel manually (as a texture I assume) on to a simple square primitive, or indeed 2 polygons forming a square.
I have no idea where to start, or what phrases to look for. Am I looking for texture mapping or creating textures? Most examples are to load from a file, but I dont want to do that.
I've tried reading my OpenGL Programming Guide book, but its just a maze as I'm quite new to OpenGL. Please help.