You are correct in that there is no built in way to duplicate a movieclip.
There are however work arounds. The esiest way as I see it is to give the movieclips classes.
You don't have to make the actual classes. Just write any name in the class field when setting up linkage on the top most movieclip that needs to be copied.
So a name for you LED movieclip, another name for the bulb etc.
The benifit is that now you have a class that you can initiate objects from.
No when you grap one of the movieclips you can duplicate it with the following method:
public function DuplicateDisplayObject(dO:DisplayObject):DisplayObject
{
if(dO == null)
return null;
var dOClass:Class = Object(dO).contructor;
return DisplayObject(new dOClass());
}
This assumes of cause that you can actually get a hold of one of the movieclips first. And mind you that it doesn't copy the state of the movieclip.
Another more importent note is that this only works if the you link the movieclips to classes. The classes doesn't have to exist (flash will create empty classes for you).
Other solutions could be:
- Compiling against the classes without
including them (see the
"external-library-path" tag for the
flex compiler), and load the them at
runtime (from swf).
- Compiling against the classes as a
RSL (Runtime Share Library) the swc
will be loaded at runtime.
Adobe has more info on how to do that, should be easy to find on their website.
A more exotic solution would be copy the bytecode of an object. Not sure if that would work with something on the displaylist, properly not.
About the solution using getDefinitionByName():
If I remember correctly you still need to give the movieclips fake classes, since getQualifiedClassName only returns MovieClip class. But I could be wrong.