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1089

answers:

5

I have some special exception cases that I want to throw and catch, so I want to define my own exception classes.

What are the best practices for that? Should I inherit from std::exception or std::runtime_error?

+1  A: 

In my opinion it doesn't matter if you inherit from std::exception or not. For me the most important thing about defining exceptions are:

  1. Having the exception class names be useful and clear.
  2. Clearly documenting (writing comments) when exception will get thrown by a function or class method. This is the single biggest failure point in exception handling in my opinion.
Nick Haddad
A: 

It doesn't make a big difference, since std::runtime_error also inherits from std::exception. You could argue that runtime error conveys more information about the exception, but in practice, people often just derive from the base exception class.

jalf
+8  A: 

Yes, it's good practice to inherit from std::runtime_error or the other standard exception classes like std::logic_error, std::invalid_argument and so on, depending on which kind of exception it is.

If all the exceptions inherit some way from std::exception it's easy to catch all common errors by a catch(const std::exception &e) {...}. If you have several independent hierarchies this get's more complicated. Deriving from the specialized exception classes makes these exceptions carry more information, but how useful this really is depends on how you do your exception handling.

sth
Martin York
yes, that's better, changed it...
sth
+1  A: 

Not that i'm a C++ developer, but one thing we did in our C# code is create a base class exception for our framework, and then log the exception thrown in the constructor, in our case using log4net.

  public FrameworkException(string message, Exception innerException)
      : base(message, innerException)
  {
      log.Error(message, innerException);
  }

  ...

Any derived exception just has to invoke it's base constructor and we get consistent exception logging throughout. Not a big deal, but useful.

Si
+1  A: 

It is a good when exception is placed in some scope. For instance class Manipulation can declare inside exception classes Error.

and catch them like

catch ( const Manipulation::InputError& error )
catch ( const Manipulation::CalculationError& error )

In such cases they can be just empty classes without any additional error information unless you design allows those exceptions fly much upper where you catch all standard exceptions.

Mykola Golubyev