I have some special exception cases that I want to throw and catch, so I want to define my own exception classes.
What are the best practices for that? Should I inherit from std::exception
or std::runtime_error
?
I have some special exception cases that I want to throw and catch, so I want to define my own exception classes.
What are the best practices for that? Should I inherit from std::exception
or std::runtime_error
?
In my opinion it doesn't matter if you inherit from std::exception or not. For me the most important thing about defining exceptions are:
It doesn't make a big difference, since std::runtime_error
also inherits from std::exception
. You could argue that runtime error conveys more information about the exception, but in practice, people often just derive from the base exception class.
Yes, it's good practice to inherit from std::runtime_error
or the other standard exception classes like std::logic_error
, std::invalid_argument
and so on, depending on which kind of exception it is.
If all the exceptions inherit some way from std::exception
it's easy to catch all common errors by a catch(const std::exception &e) {...}
. If you have several independent hierarchies this get's more complicated. Deriving from the specialized exception classes makes these exceptions carry more information, but how useful this really is depends on how you do your exception handling.
Not that i'm a C++ developer, but one thing we did in our C# code is create a base class exception for our framework, and then log the exception thrown in the constructor, in our case using log4net.
public FrameworkException(string message, Exception innerException)
: base(message, innerException)
{
log.Error(message, innerException);
}
...
Any derived exception just has to invoke it's base constructor and we get consistent exception logging throughout. Not a big deal, but useful.
It is a good when exception is placed in some scope. For instance class Manipulation can declare inside exception classes Error.
and catch them like
catch ( const Manipulation::InputError& error )
catch ( const Manipulation::CalculationError& error )
In such cases they can be just empty classes without any additional error information unless you design allows those exceptions fly much upper where you catch all standard exceptions.