I added the openAL framework to my app and I am using the sound engine that is in the demo CrashLanding. It works just fine on the simulator, but when I build it for my device, I get errors. It looks like the framework isn't added. I've tried: restarting xcode; delete the framework and add it in again; cleaning the target; restart the computer. It still works on the simulator, but the device setting won't even compile. Does anyone have any other ideas or am I doing something wrong?
Here's a more specific error, there are 17 right now:
"_alSourcePlay", referenced from:
SoundEngineEffect::PlaybackProc(void*) in SoundEngine.o
SoundEngineEffect::Start() in SoundEngine.o
Also, CrashLanding runs fine on my device.