The studio I work at is currently developing the Tony Hawk XI website and I am responsible for the flash/AS3 development. As part of the pitch, I entered an augmented reality skateboard example to be shown which impressed the client very much.
After a few weeks of getting stronger with Papervision3D, and getting to know the Flar Toolkit, I have successfully imported md2 and dae files that load and interact with my custom marker.
Now it has come time to develop some of my own models; I will be using 3DSMAX. I want to know what the limitations are on things like poly-count, character rigging and animation, texturing, tricks for exporting and creating the proper format file and any other bits of information that may save me some serious headaches down the road.
Currently I have a Quake2 MD2 model, Ernie, pulled inside of a FlarToolkit demo here.
This is very low-poly and I was wondering how many polys could I expect to get away with being that today's machines are so much faster;
Brian Hodge
blog.hodgedev.com hodgedev.com