First an overview of myself:
- Graduated almost 5 years ago w/ degree in Computer Engineering, minor in Math
- Currently attending grad school for MS in Computer Science.
- Work experience since college has been primarily VB.Net, ASP, SQL, etc, "business apps"
- Preferred C/C++, ASM, and other "lower level" languages in college, but haven't had a reason to use them much since, so I don't need an Introduction to these topics but am a little rusty with them.
- Would like to build my knowledge of how game engines work with the ultimate goal of writing my own game, etc
I'm looking for either a book or a good walk through description of a graphics engine with a primary focus on video games and the like. It can either be a website or book, doesn't really matter.
I'm currently targeting the Win32 platform so either Direct3D, or OpenGL tutorials would be welcome but doesn't necessarily have to be either of these.
I've read a few reviews for "Tricks of the 3D Game Programming Gurus" and will be trying to acquire it. The rest of my Google searches end up with a lot of results and it will take awhile to sift through to find the gems. Was really hoping someone here might be able to shorten my search a bit.
Thanks