I'm attempting to make a chromed cube in GLUT / OpenGL and I'm not sure exactly how to do it.
I looked up a "Materials Table" in a textbook which showed "Chrome" as being: Ambient: (0.25, 0.25, 0.25), Diffuse: (0.4, 0.4, 0.4), and Specular: (0.774597,0.774597,0.774597).
My question is, how do I create a simple cube and apply this material/texture to it in Glut/OpenGL?
Do I use "glutSolidCube()"? If so, how do I then apply the chrome texture to it?
Can any GLUT/OpenGL people point me in the right direction?