To call glTexGeni()
, must I call the following first?
glBindTexture(texType, texId);
glEnable(texType);
Doing that will I set glTexGeni()
to a desired texId?
Otherwise, what's the behaviour if I call glTexGeni()
before glBindTexture()
:
glTexGeni(...);
glBindTexture(texType, texId);
glEnable(texType);