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answers:

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In OpenGL, how do I read the current x/y translation in the modelview matrix? I know that you have to load the current matrix into an array and read the floats from there, but I don't know precisely how to do it.

+5  A: 

In order to retrieve the current modelview matrix you have to call the glGetFloatv function with GL_MODELVIEW_MATRIX parameter.

GLfloat matrix[16]; 
glGetFloatv (GL_MODELVIEW_MATRIX, matrix);

From the documentation:

GL_MODELVIEW_MATRIX

params returns sixteen values: the modelview matrix on the top of the modelview matrix stack. Initially this matrix is the identity matrix.

arul
Beat me to it :)
Brian Gianforcaro
+2  A: 

Use glGlet

GLfloat matrixf[16];
glGetFloatv(GL_MODELVIEW_MATRIX, matrixf);

GLdouble matrixd[16];
glGetDoublev(GL_MODELVIEW_MATRIX, matrixd);

GLint matrixi[16];
glGetIntegerv(GL_MODELVIEW_MATRIX, matrixi);
Brian Gianforcaro